In the wake of political developments during the summer of 2016 and the events that followed, Britain found itself increasingly isolated from global society. Frustrated by the demise of this once great nation Her Majesty the Queen concluded that the elected representatives at Westminster were no longer fit to govern her United Kingdom. Having dissolved parliament, returning the United Kingdom to an autocratic government, improvements were immediate and wide ranging. However, ever the pragmatist, Her Majesty concluded that, given the complications Britain was facing returning to a position of power on earth, perhaps it was time to focus her attention elsewhere…
After climate change wrecked the planet, a man-made extinction event wiped humankind off the face of the Earth. Only a few thousand ‘descendants of humanity’ were hand-picked to survive the apocalypse, cryogenically suspended in underground bunkers known as Arks. Centuries passed. The world recovered from the nuclear holocaust, and all the Arks reopened, except one — Ark-01. Taking place across two timelines, in the past you’ll play as Mia, a janitor tasked with keeping the precious descendants housed within Ark-01 alive while the facility continually fails around her, and in the present, you’ll play as Donnie, one of the investigators trying to rescue any surviving descendants trapped within, all while discovering a far greater conspiracy buried within the underground Ark complex.
The Dwarves is a fantasy role-playing game with a strong story and tactically challenging real-time battles. 15 playable heroes, each with individual skills, are to be deployed cleverly. Take on superior numbers of orcs, ogres, älfs, bögnilim, zombies, dark mages and many more foes, to give them the low-down. Tactical real-time battles: You’re fighting hundreds of foes with just a handfull of heroes. You can pause anytime to tactically plan the next smart move. Crowd Combat: All creatures on the battlefield are rendered with physical complexity – that’s why the battles feel especially dynamic and “real”, and enabling a lot of tactical finesse.
In the year 1615, a new Shogun rises to power in Japan and strives to bring peace to the realm. In his battle against rebellion he recruits five specialists with extraordinary skills for assassination, sabotage and espionage. One part of this team is Hayato, an agile ninja, who clears the way through his enemies silently with sword and shuriken. The Samurai Mugen is a bit more straight forward and can defeat more opponents at once at the expense of flexibility. Aiko is a master of camouflage when she distracts enemies as a Geisha, and the street child Yuki places traps and lures the enemies towards their deadly fate. Takuma, however, relies on his sniper rifle and takes care of the enemies from a distance.
Rad is a rambunctious but spirited young boy who maybe plays too many video games. After dozing off at the tail end of a long night of gaming, Rad awakens to find his dusty old console has turned itself back on. Suddenly a vortex emerges and he’s sucked into his TV, where he finds himself the star in his very own video game adventure. Dusty is Rad’s good-hearted but foul-mouthed, now-sentient game console. His clock speed isn’t what it used to be, but what he lacks for in megahertz he makes up for with experience and attitude!
Morgan (Anya Taylor-Joy) is a bioengineered child who began walking and talking after one month of existence, exceeding the wildest expectations of her creators. When Morgan attacks one of her handlers, a corporate troubleshooter (Kate Mara) visits the remote, top-secret facility where she’s kept to assess the risks of keeping her alive. When the girl breaks free and starts running amok, the staff members find themselves in a dangerous lockdown with an unpredictable and violent synthetic human.
When, one day of 1929, writer Thomas Wolfe, decided to keep the appointment made by Max Perkins, editor at Scribner’s, he had no illusions: his manuscript would be turned down as had invariably been the case. But, to his happy amazement, his novel, which was to become “Look Homeward, Angel”, was accepted for publication. The only trouble was that it was overlong (5,000 pages) and had to be reduced. Although reluctant to see his poetic prose trimmed, Wolfe agreed and helped by Perkins, who had become a true friend, managed to cut 90,000 words from the book, with the result that it instantly became a favorite with the critics and best seller. Success was even greater in 1935 when “Of Time end the River” appeared, but the fight for reducing Wolfe’s logorrheic written expression had been even longer (over two years) and bitter ultimately taking its toll, the relationships between the two men gradually deteriorating. Wolfe did not feel grateful to Perkins any longer but had started.
When an ex-CIA agent discovers his family have been kidnapped he sets out to rescue them, only to discover they are being held hostage and won’t be released unless he carries out a mission to assassinate the President. He must use his advanced skills to outwit the men holding his family and prevent the assassination from going ahead before the clock runs out for his family.
Season 01, Episode 11 – Where the Dead Men Lost Their Bones
The Copelands resort to desperate measures to save a dying family member.